← Modding Help

How to ask for help (and actually get an answer) Pinned

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Sector - 0STAFF Aug 24, 2026

The people answering here debug DayZ for fun. Make it easy for them and your odds go way up.

A good help post has:

  1. What you were trying to do - one sentence.
  2. What happened instead - the exact error, not "it doesn't work".
  3. The relevant log lines - script.log or the RPT tail, in a code block:
SCRIPT       (E): @MyMod/scripts/4_World/myitem.c(42): Unknown type 'PlayerBaze'
  1. The code that produced it - just the function, not the whole file:
modded class PlayerBase
{
    override void OnConnect()
    {
        super.OnConnect();
        // your change here
    }
}
  1. What you already tried - saves everyone repeating it.

Attach screenshots for anything visual - Workbench errors, broken models, UI glitches. Up to 4 per post.

When your problem is solved, press Mark as solved on your thread. Solved threads become the searchable knowledge base that saves the next person a day of debugging - that is the whole point of this section.

Answering? Helpful answers earn trust, and trust unlocks tiers, styles and badges. The ladder runs on exactly this.

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